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The following traits are available on the Crown and Cowardice campaign.

General TraitsEdit

FisherEdit

Benefit: Characters with this trait have a 50% chance to acquire one day's worth of food when traveling through coastal hexes.

SurvivalistEdit

Benefit: Characters with this trait use 1/2 as much food and water when traveling.

Combat TraitsEdit

Dungeon DelverEdit

Benefit: Characters with this trait gain Perception as a class skill and gain a miscellaneous +2 bonus to Perception checks to detect ambushes and to oppose enemies Stealth checks when in dungeons.

Dungeon KnightEdit

Benefit: Characters with this trait gain a +1 bonus to all saving throws against Supernatural abilities of Dungeon Monsters.

Magic TraitsEdit

Dungeon CasterEdit

Benefit: While in a dungeon, characters with this trait gain a +2 bonus to concentration checks made to cast defensively.

Affinity MagicEdit

Benefit: While in a dungeon, characters who cast a spell with an affinity shared by the dungeon, those spells are considered to be one spell level higher when determining the Save DC and to the ability to overcome spells like globe of invulnerability; as well as to overcome natural immunities enemies may have to spells under a certain spell level.

Racial TraitsEdit

Armored Acrobatics (Fanalis)Edit

Hand and Foot (Fanalis)Edit

Social TraitsEdit

Elemental TongueEdit

Benefit: Characters with this trait gain linguistics as a class skill, and a +1 bonus to Knowledge (planes) checks made to examine dungeon monsters.

Hero of ReimEdit

Benefit: Characters with this trait can use their Charisma Modifier in place of their Strength or Dexterity modifier when determining their ability bonus for Climb, Swim, and Acrobatics checks.

DrawbacksEdit

Campaign Specific Drawbacks can be used in addition to a normal drawback to gain an additional trait for a total of four traits if you take a drawback.

Fear of AirEdit

Disadvantage: You take a -2 penalty to saves against spells and spell-like abilities with the air descriper cast by dungeon enemies.

Fear of EarthEdit

Disadvantage: You take a -2 penalty to saves against spells and spell-like abilities with the earth descriper cast by dungeon enemies.

Fear of FireEdit

Disadvantage: You take a -2 penalty to saves against spells and spell-like abilities with the fire descriper cast by dungeon enemies.

Fear of WaterEdit

Disadvantage: You take a -2 penalty to saves againse spells and spell-like abilities with the water descriper cast by dungeon enemies.

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