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=== Virtue and Karma Mechanics === |
=== Virtue and Karma Mechanics === |
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− | Throughout the continent are |
+ | Throughout the continent are eight shrines of virtue and then of course the main temple of virtue in Svetland. Upon arriving at Svetland they can swear themselves as knights of virtue. Each of eight virtues have their own order of knights which uphold the core responsibilities of the virtue, and as they advance in rank, they gain access to unique powers and abilities as well as equipment. |
These are the virtues of good that have an order, and their associated abilities: [[Justice]], [[Spirituality]], [[Valor]], [[Humility]], [[Compassion]], [[Honesty]], [[Honor]] and [[Sacrifice]]. |
These are the virtues of good that have an order, and their associated abilities: [[Justice]], [[Spirituality]], [[Valor]], [[Humility]], [[Compassion]], [[Honesty]], [[Honor]] and [[Sacrifice]]. |
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''Completing Virtuous Quests is worth 5 Karma'' |
''Completing Virtuous Quests is worth 5 Karma'' |
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− | Ability and Skill bonuses granted by ranks of virtue count as a Virtue bonus. These gains |
+ | Ability and Skill bonuses granted by ranks of virtue count as a Virtue bonus. These gains shown on Table: Virtue Ranks |
+ | |||
+ | '''Ability Scores: '''At each given rank choose one of the Ability Scores tied to your virtue as listed on each of their pages. This is ''not'' cumulative, at 5th level choose +2 to one of the two abilities tied to the virtue, at 7th gain +2 to the other ability tied to the virtue, and at 9th increase one of the two abilities from +2 to +4. |
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+ | |||
+ | '''Skill Bonus: '''At each given rank on the table below, gain a +2 bonus to any of the three skills tied to the virtue, no one listed skill can be granted a bonus greater than +4 from your virtue. |
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+ | |||
+ | '''Deeds and Abilities: '''At each given rank, choose one of the deeds, abilities or forfeitures listed on the page for your respective virtue. <u>Abilities expend one point of mana whenever they are used.</u> |
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+ | |||
+ | '''Virtue Weapons/Armor/Items: '''This ability is required to equip specific items. These items are few and far between but quite powerful. |
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!Ability Bonus |
!Ability Bonus |
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!Skill Bonus |
!Skill Bonus |
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+ | !Deeds and Abilities |
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− | !Special Ability |
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|- class="odd" |
|- class="odd" |
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|1st |
|1st |
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| style="text-align:center;"| - |
| style="text-align:center;"| - |
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| style="text-align:center;"| - |
| style="text-align:center;"| - |
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− | | style="text-align:center;"| |
+ | | style="text-align:center;"| Virtue Sense |
|- class="even" |
|- class="even" |
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|4th |
|4th |
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| style="text-align:center;"| - |
| style="text-align:center;"| - |
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| style="text-align:center;"| +2 |
| style="text-align:center;"| +2 |
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− | | style="text-align:center;"|Minor |
+ | | style="text-align:center;"|Minor Deed |
|- class="odd" |
|- class="odd" |
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|5th |
|5th |
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| style="text-align:center;"| +2 |
| style="text-align:center;"| +2 |
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| style="text-align:center;"| - |
| style="text-align:center;"| - |
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− | | style="text-align:center;"| |
+ | | style="text-align:center;"|Virtue Items |
|- |
|- |
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|6th |
|6th |
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| style="text-align:center;"| - |
| style="text-align:center;"| - |
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| style="text-align:center;"| +2 |
| style="text-align:center;"| +2 |
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− | | style="text-align:center;"|Minor or Major Ability |
+ | | style="text-align:center;"|Minor or Major Ability |
|- |
|- |
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|7th |
|7th |
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| style="text-align:center;"| 210 |
| style="text-align:center;"| 210 |
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− | | style="text-align:center;"| +2 |
+ | | style="text-align:center;"| +2/+2 |
| style="text-align:center;"| - |
| style="text-align:center;"| - |
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− | | style="text-align:center;"| |
+ | | style="text-align:center;"|Virtue Armor, Forfeiture |
|- |
|- |
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|8th |
|8th |
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| style="text-align:center;"| - |
| style="text-align:center;"| - |
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| style="text-align:center;"| +2 |
| style="text-align:center;"| +2 |
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− | | style="text-align:center;"|Minor or Major |
+ | | style="text-align:center;"|Minor or Major Deed |
|- |
|- |
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|9th |
|9th |
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| style="text-align:center;"| 360 |
| style="text-align:center;"| 360 |
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− | | style="text-align:center;"| +2 |
+ | | style="text-align:center;"| +2/+4 |
| style="text-align:center;"| - |
| style="text-align:center;"| - |
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− | | style="text-align:center;"| |
+ | | style="text-align:center;"|Virtue Weapon, Greater Forfeiture |
|- |
|- |
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|10th |
|10th |
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| style="text-align:center;"| - |
| style="text-align:center;"| - |
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| style="text-align:center;"| +2 |
| style="text-align:center;"| +2 |
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− | | style="text-align:center;"|Virtuous Power |
+ | | style="text-align:center;"|Virtuous Power |
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Latest revision as of 07:23, 22 February 2020
Virtue and Karma Mechanics[]
Throughout the continent are eight shrines of virtue and then of course the main temple of virtue in Svetland. Upon arriving at Svetland they can swear themselves as knights of virtue. Each of eight virtues have their own order of knights which uphold the core responsibilities of the virtue, and as they advance in rank, they gain access to unique powers and abilities as well as equipment.
These are the virtues of good that have an order, and their associated abilities: Justice, Spirituality, Valor, Humility, Compassion, Honesty, Honor and Sacrifice.
Each virtue has a total of ten separate ranks. Ranks are gained gaining Karma by defeating specific enemies, and conquering the shrines of the vices.
Vice Aligned Enemies are worth 1 Karma (doubled in vice dungeons)
Vice Aligned Bosses are worth 5 Karma (doubled in vice dungeons)
Vice Aligned Leaders are worth 15 Karma
Conquering a Vice Dungeon is worth 25 Karma
Completing Virtuous Quests is worth 5 Karma
Ability and Skill bonuses granted by ranks of virtue count as a Virtue bonus. These gains shown on Table: Virtue Ranks
Ability Scores: At each given rank choose one of the Ability Scores tied to your virtue as listed on each of their pages. This is not cumulative, at 5th level choose +2 to one of the two abilities tied to the virtue, at 7th gain +2 to the other ability tied to the virtue, and at 9th increase one of the two abilities from +2 to +4.
Skill Bonus: At each given rank on the table below, gain a +2 bonus to any of the three skills tied to the virtue, no one listed skill can be granted a bonus greater than +4 from your virtue.
Deeds and Abilities: At each given rank, choose one of the deeds, abilities or forfeitures listed on the page for your respective virtue. Abilities expend one point of mana whenever they are used.
Virtue Weapons/Armor/Items: This ability is required to equip specific items. These items are few and far between but quite powerful.
Rank | Required Karma | Ability Bonus | Skill Bonus | Deeds and Abilities |
---|---|---|---|---|
1st | - | - | - | - |
2nd | 10 | - | +2 | Minor Ability |
3rd | 30 | - | - | Virtue Sense |
4th | 60 | - | +2 | Minor Deed |
5th | 100* | +2 | - | Virtue Items |
6th | 150 | - | +2 | Minor or Major Ability |
7th | 210 | +2/+2 | - | Virtue Armor, Forfeiture |
8th | 280 | - | +2 | Minor or Major Deed |
9th | 360 | +2/+4 | - | Virtue Weapon, Greater Forfeiture |
10th | 450 | - | +2 | Virtuous Power |
- To reach a rank above the 5th rank, a specific quest must be performed at the great temple of virtues.