Items and Magical Properties specific to campaign.
Virtue Armor and Weapons Modifiers
These can only be found on virtue items or when crafting virtue items. Applying one or more of these abilities to a weapon or armor flags it as a virtue item, an item cannot have more than one modifier of a different virtue on it.
Divine: +2 ability, spirituality; Divine armor allows you to make a second saving throw against a spell or ability that inflicts divine damage on a failed saving throw (flamestrike etc.) However you must use the result of the second roll, even if it is worse than the first.
Irreverent: +2 ability, spirituality; Irreverent armor grants you 10 energy resistance against divine damage (such as that inflicted by 1/2 of flamestrike)
Metaphysical: +4 ability, spirituality; Metaphysical armor has its armor and enhancement modifiers to AC applied against touch attacks.
Sacred: +1 ability, spirituality; Sacred armor has a sacred bonus to Armor Class equal to 1/2 of its base armor bonus.
Ungodly: +1 ability, spirituality; Ungodly armor grants a +1 Sacred bonus to all saves against Divine spells.
Devotional: +2 ability, spirituality; attuned devotional weapons can be used once per day to prepare a divine spell you know as a swift action.
Discarnate: +1 ability, spirituality; discarnate weapons inflict 1d4 additional force damage against incorporial creatures.
Intangible: +2 ability, spirituality; Intangible weapons can roll twice for concealment or mirror image rolls and take the better result.
Hylothic: +2 ability, spirituality; Hylothic weapons count as having bane against divine spellcasters.
Iconoclastic: +3 ability, spirituality; Iconoclastic weapons always inflict critical damage against magic items on a successful sunder attempt.