Humility is the virtue governing the humble, and the confidential.
Ability Scores: Dexterity / Wisdom
Skills: Disguise, Perception, Stealth
Sense: Detect hidden doors within 60-feet.
Deeds[]
As shown on table: virtue ranks, choose one of the following at each level if your sworn virtue is Humility.
Concentration (Minor): Gain +2 to Spellcraft and Disable Device checks.
Hidden Moves (Minor): Add your Wisdom modifier to Stealth checks in addition to your Dexterity modifier.
Life Made Bare (Minor): Cure spells you cast heal for an additional 1d8.
Third Eye (Major): You cannot be blinded, and are unaffected by darkness spells.
Ghost Woad (Major): You gain concealment 10%, if you did not take a move action during your last turn your concealment is 30% instead.
Preservation (Major): Your character level is added to your negative hit points limit before death occurs, gain +4 to save against death effects.
Abilities[]
As shown on table: virtue ranks, choose one of the following at each level if your sworn virtue is Humility.
Coronal Shadow (Minor): This can be activated as a free action, as long as it is active, your immediate area within a 10 foot radius has its light level reduced by one category.
Remove Condition (Minor): Once per round, you can remove the effects of stagger, poison, dazzled, sickened, or fatigued from yourself as a standard action. This does not remove secondary effects such as onset damage caused by poison, or the removal of rage caused by fatigue.
Ambush (Major): Once per round gain 4d6 precision damage on one attack against a creature who is denied their dexterity bonus to ac, flanked, or flat-footed.
Life Pulse (Major): Gain the Channel energy (to heal) ability of a cleric whose level is equal to your virtue rank, but only affects creatures within a 5-foot radius.
Forfeitures[]
As shown on table: virtue ranks, choose one of the following at each level if your sworn virtue is Humility.
Aloof: You take a -4 penalty to diplomacy and intimidate checks.
Patience: You can never act in the surprise round.
Rags not Riches (Greater): Equipment you wear has its weight doubled.
Peacekeeper (Greater): You take the Monk's Vow of Peace as described on the Monk Page, but without the benefit of extra Ki.
Virtuous Power[]
Succumb (Su): Up to five times per day, target one creature whose hit points are at 50% or less. The creature must make a Fortitude save (DC 10 + Virtue Rank + Wisdom or Dexterity modifier) or die. Large and Larger creatures take a -1 penalty to this save for each size category above medium. A creature who succeeds in this save once is immune to the ability for 24 hours from the same user. Using this ability does not violate the Vow of Peace.