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Honesty is the virtue governing confession and loyalty.

Ability Scores: Wisdom / Charisma

Skills: Diplomacy, Perception, Use Magic Device

Sense: Detect magic within 60-feet.

Deeds

As shown on table: virtue ranks, choose one of the following at each level if your sworn virtue is Compassion.

Silver Tongue (Minor): When you use Diplomacy, roll twice and use the better result.

Inner Seeing (Minor): Gain +4 to Perception checks made to find traps and secret doors.

Scroll Caster (Minor): You do not need to make a Use Magic Device check when activating scrolls as long as the level of the spell on the scroll is not higher than the highest spell level you can cast.

Will of the Sage (Major): Gain your Charisma modifier to your Will saves in addition to your Wisdom modifier.

Scroll Master (Major): The effects of scrolls you use are always empowered, and you add your Charisma modifier to the DC of Arcane Scrolls, and your Wisdom modifier to the DC of Divine Scrolls you cast.

True Seeing (Major): You gain True Seeing in 30 feet.

Abilities

As shown on table: virtue ranks, choose one of the following at each level if your sworn virtue is Compassion.

Auric Light (Minor): c

Touch of Purity (Minor): w

Friend of the Wood (Major): c

Ward (Major): w

Forfeitures

As shown on table: virtue ranks, choose one of the following at each level if your sworn virtue is Compassion.

Honesty: You take a -4 penalty to Bluff

Respect: You do not benefit from precision damage.

Forgiveness (Greater): You cannot attack living creatures below 25% Hit points, except for Constructs, Undead, Aberrations, and Oozes.

Fairness (Greater): You cannot take attacks of opportunity.

Virtuous Power

Clear Thought (Su): Up to five times per day, you may add your Virtue Rank to the DC of one spell you cast.

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