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Compassion is the virtue governing kindness, leadership and good.

Ability Scores: Constitution / Charisma

Skills: Diplomacy, Healing, Use Magic Device

Sense: Detect good within 60-feet.

Deeds[]

As shown on table: virtue ranks, choose one of the following at each level if your sworn virtue is Compassion.

Durability (Minor): Equipment you are using has twice its normal hit points.

Kindness (Minor): All non-hostile creatures have +1 attitude towards you, and shops have items up to 1.5 times their normal limit.

Wand Expertise (Minor): Using a wand has a 50% chance to not expend a charge.

Defiant Shimmer (Major): Your charisma modifier is added to your Reflex save in addition to your dexterity modifier.

Keeper of the Moor (Major): Animals and Magical beasts will not attack you. 

Wand Mastery (Major): Wands you use have your Charisma modifier added to the DC of their spells.

Abilities[]

As shown on table: virtue ranks, choose one of the following at each level if your sworn virtue is Compassion.

Auric Light (Minor): This ability can be activated as a free action, as long as it is active, the light level in your immediate area and in a 10-foot radius is increased by two categories

Touch of Purity (Minor): Once per round you can cure one poison or disease effect from one creature.

Dire Charm (Major): As a standard action you may use this ability to cause one creature to defend you for 1 minute. Any hostile actions made against the creature breaks the effect of this ability. Only one creature can be affected at a time, using it on another creature instantly dispels it from the previous creature if the duration hasn't expired. A successful will save negates this. (Dc 10+ Virtue Rank + Charisma Mod)

Ward (Major): Once per round, if you fail a saving throw against a spell that does not directly damage your hit points, you may make a second save.

Forfeitures[]

As shown on table: virtue ranks, choose one of the following at each level if your sworn virtue is Compassion.

Sportsmanship: You take a -4 penalty to initiative rolls.

Respect: You do not benefit from precision damage.

Forgiveness (Greater): You cannot attack living creatures below 25% Hit points, except for Constructs, Undead, Aberrations, and Oozes.

Fairness (Greater): You cannot take attacks of opportunity.

Virtuous Power[]

Share Life (Su): Up to five times per day, target any number of friendly creatures within 30 feet of each other, combine their remaining hit points into a single pool, and then split the total amount of hit points amongst all your targets as equally as possible, any hit points that would be granted to anyone beyond their maximum HP are granted as temporary hit points.

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