Light-gazer

Light-gazer is one of the 8 positive energy djinn that exist through the free oligarchy of Reim, and is the most powerful of these djinn for spellcasting capturers.

Powers and Abilities
AfLVL 1: Grants the saint flame ability as a standard action at the cost of 8 mana. Saint flame causes one creature to erupt in light, It takes 4d6 points of divine damage per AfLVL to a maximum of 40d6. Creatures affected by this must make a will save or be permanented blinded a successful will save also halves this damage. Undead targets who fail the will save are destroyed instead. (DC 10 + AfLvl + Capturer's Casting Ability Modifier or Con Modifier for non-casting capturers.)

AfLVL 2: Energy Prism (Ex): All bonuses granted to the damage dice and saves of spells and abilities with a particular energy type instead apply to spells and abilities of all energy types.

AfLVL 3: dependent on binding item

AfLVL 4: dependent on binding item

AfLVL 5: dependent on binding item

AfLVL 6: Grants the gaze of god ability as a standard action at the cost of 12 mana. Gaze of god can only be used on spellcasters, and inflicts divine damage equal to the target's caster level multiplied by the combined total of the capturer's casting ability mod or Constitution modifier (whichever is higher) and lightgazer's AfLVL. Also the target is affected by the effects of Feeblemind for one minute unless they make a successful Fortitude save. (DC 10 + AfLvl + Capturer's Casting Ability Modifier or Con Modifier for non-casting capturers.) A successful save also reduces the damage to 8d8 divine damage. Any target struck by this ability however has their remaining mana halved until their next rest, regardless of whether or not the save was successful.

AfLVL 7: dependent on binding item

AfLVL 8: dependent on binding item

AfLVL 9: dependent on binding item

AfLVL 10: dependent on binding item