Spirituality

Spirituality is the virtue govering faith and arcane sensitivity, it is favored by wizards and rogues.

Ability Scores: Dexterity / Intelligence

Skills: Appraise, Linguistics, Spellcraft

Sense: Detect divine and arcane casters within 60-feet.

Deeds
As shown on table: virtue ranks, choose one of the following at each level if your sworn virtue is Spirituality.

Iconoclast (Minor): Gain +2 to saves against Divine spells.

Knowledge of the Beyond (Minor): Gain +2 to all Knowledge skills (misc).

Mystic Preservation (Minor): Each day, you may prepare an additional spell of any level you are able to cast.

Arcane Movement (Major): Gain 20 feet to your base movement speed if your Intelligence Score is at least 16.

Demon Eye (Major): Gain +8 to all perception checks made against magical effects (such as invisibility).

Master Craftsman (Major): Campaign penalties to Crafting are removed for you.

Abilities
As shown on table: virtue ranks, choose one of the following at each level if your sworn virtue is Spirituality.

Arcane Bolt (Minor): Inflict 1d4 force damage + 1 force damage per virtue rank to a creature as a standard action. There is no save for this ability and spell resistance is ignored.

Cleverness (Minor): Activating this ability is a free action, as long as it is active, Dexterity and Intelligence modifiers are swapped.

Arcane Proliferation (Major): Whenever you affect a creature with a hostile spell that has a duration longer than instant, creatures who end their turn within threat range of the targeted creature must make a save vs the spell on the beginning of their next turn or become affected by it as if they too were targeted by the same spell. (i.e. if a creature ends it turn next to a creature under the effects of hold monster must make a will save vs the same spell at the beginning or their turn or become held)

Copy (Major): At the beginning of each of your turns you gain a single mirror image (as per the mirror image spell). You cannot have more than 1 mirror image from this ability at a time.

Forfeitures
As shown on table: virtue ranks, choose one of the following at each level if your sworn virtue is Spirituality.

Arcane Vulnerability: You have a -4 penalty to saves vs arcane spells.

Negligent Faith: You have a -4 penalty to saves vs Divine spells.

Arcane Lethargy (Greater): Whenever you are successfully affected by a hostile spell, become staggered for 1 round.

Signs Unseen (Greater): Divination spells you prepare require two spell slots. Hostiles Divination and Hostiles Abjuration spells cast on you are cast at +4 caster level.

Virtuous Power
Arcane Flexibility (Su): Up to five times per day, you may cast any spell on your classes spell list even if you do not know it or have it prepared in place of a spell you prepared of the same level. (I.E.: You may expend a memorized fireball spell to cast any other third level spell on your class spell list.