Honesty

Honesty is the virtue governing confession and loyalty.

Ability Scores: Wisdom / Charisma

Skills: Diplomacy, Perception, Use Magic Device

Sense: Detect magic within 60-feet.

Deeds
As shown on table: virtue ranks, choose one of the following at each level if your sworn virtue is Honesty.

Silver Tongue (Minor): When you use Diplomacy, roll twice and use the better result.

Greater Seeing (Minor): Gain +4 to Perception checks made to find traps and secret doors.

Scroll Caster (Minor): You do not need to make a Use Magic Device check when activating scrolls as long as the level of the spell on the scroll is not higher than the highest spell level you can cast.

Will of the Sage (Major): Gain your Charisma modifier to your Will saves in addition to your Wisdom modifier.

Scroll Master (Major): The effects of scrolls you use are always empowered, and you add your Charisma modifier to the DC of Arcane Scrolls, and your Wisdom modifier to the DC of Divine Scrolls you cast.

True Seeing (Major): You gain True Seeing in 30 feet.

Abilities
As shown on table: virtue ranks, choose one of the following at each level if your sworn virtue is Honesty.

Strip Magic (Minor): As a standard action you may touch a creature to remove the effects of one random spell affecting them.

Gaze of Truth (Minor): Once per round. you may add your virtue rank to Will saves made to disbelieve Illusion effects.

Peel from Memory (Major): As a move action, you may expend gold to create a scroll from a spell you have memorized, the cost is the same as creating a scroll with the scribe scroll feat, and if the spell has an expensive component that cost too must be covered. The spell you made a scroll of is expended until you rest again.

Armor of Will (Major): Once per round you may add 1/2 of your Will save to your AC against a single attack.

Forfeitures
As shown on table: virtue ranks, choose one of the following at each level if your sworn virtue is Honesty.

Honesty: You take a -4 penalty to Bluff

Open Battle: You cannot act in the surprise round.

Unenigmatic (Greater): You cannot spontaneously covert spells to Cure, Harm or Summon Animal spells. And Spontaneous (Sorc/Oracle) spells you cast have a -1 to their DC.

Expectant of the Direct (Greater): You take a penalty on attacks of opportunity equal to your virtue rank, as well as a penalty to your AC against attacks of opportunity.

Virtuous Power
Clear Thought (Su): Up to five times per day, you may add your Virtue Rank to the DC of one spell you cast.