Djinn Affinities

Dungeon Spirits are powerful spirits that reside upon the top of the towers that are popping up all over the kingdom. Each one belongs to an affinity depending on its dungeon's rank.

Releasing a Dungeon Spirit
Releasing a dungeon spirit is carried out by clearing its respective dungeon. Each dungeon also has a theme that shares an affinity with its dungeon spirit.

Dungeon Spirit Artifact Affinity
Dungeon spirit affinities are split up into several categories depending on their dungeon difficulty and are show in their respective difficulties on the tables below, along with that to expect from these dungeons and the artifacts you can win within.

Minor Dungeons are the most common and the easiest ones to capture. Moderate Dungeons are slightly more common further away from civilization and tend to be longer that minor dungeons Major Dungeons are uncommon and only found in the furthest reaches of Reim, They are very difficult and should not be taken lightly, They have fewer unique affinities but they are some of the most pure essences of power, and occasionally have one of the lesser affinities influencing them as well. Grand Dungeons are the rarest and most difficult dungeons, they are also the largest dungeons as they tend to encompass multiple affinities (up to four at a time) however each Grand Dungeon always has one of the following affinities within its pool of affinities. Also there are rumors that multiple dungeon spirits often inhabit these massive dungeons.