Traits

The following traits are available on the Crown and Cowardice campaign.

Fisher
Benefit: Characters with this trait have a 50% chance to acquire one day's worth of food when traveling through coastal hexes.

Survivalist
Benefit: Characters with this trait use 1/2 as much food and water when traveling.

Dungeon Delver
Benefit: Characters with this trait gain Perception as a class skill and gain a miscellaneous +2 bonus to Perception checks to detect ambushes and to oppose enemies Stealth checks when in dungeons.

Dungeon Knight
Benefit: Characters with this trait gain a +1 bonus to all saving throws against Supernatural abilities of Dungeon Monsters.

Dungeon Caster
Benefit: While in a dungeon, characters with this trait gain a +2 bonus to concentration checks made to cast defensively.

Affinity Magic
Benefit: While in a dungeon, characters who cast a spell with an affinity shared by the dungeon, those spells are considered to be one spell level higher when determining the Save DC and to the ability to overcome spells like globe of invulnerability; as well as to overcome natural immunities enemies may have to spells under a certain spell level.

Elemental Tongue
Benefit: Characters with this trait gain linguistics as a class skill, and a +1 bonus to Knowledge (planes) checks made to examine dungeon monsters.

Hero of Reim
Benefit: Characters with this trait can use their Charisma Modifier in place of their Strength or Dexterity modifier when determining their ability bonus for Climb, Swim, and Acrobatics checks.

Drawbacks
Campaign Specific Drawbacks can be used in addition to a normal drawback to gain an additional trait for a total of four traits if you take a drawback.

Fear of Air
Disadvantage: You take a -2 penalty to saves against spells and spell-like abilities with the air descriper cast by dungeon enemies.

Fear of Earth
Disadvantage: You take a -2 penalty to saves against spells and spell-like abilities with the earth descriper cast by dungeon enemies.

Fear of Fire
Disadvantage: You take a -2 penalty to saves against spells and spell-like abilities with the fire descriper cast by dungeon enemies.

Fear of Water
Disadvantage: You take a -2 penalty to saves againse spells and spell-like abilities with the water descriper cast by dungeon enemies.